I have fond memories of the original Tapper and I have considered creating a project on it someday. Great job here. The music fits, the graphics are great and overall it looks good. It took until the second go to realize that the different number buttons sent different color drinks and when I tried again, I encountered an issue where no customers appeared. The bartender was moving up and down and across the screen but I saw nobody else until it said game over. Great job though and it checks all the boxes.
I absolutely love the idea! I have been playing with the idea of Tapper with myself occasionally but never tried to have my take on it.
The visuals on the start are amazing and very inviting! The music is spot on to the theme. I feel like I am in old Paris! I gotta love the menu entry for setting the music loudness as well. Very inventive!
Actual game plays pretty nicely! The movement of the bartender works okish, but you can go out of the bounds for instance.
And there's bugs. A lot :) Unfortunately this ruins a bit the experience of the game for me. You probably know quite many of them, but I will list few I encountered:
Animations don't reset to their intended state. Bartender can be "running" when game starts.
When the game initially is launched it proceeds to a weird game like state where it's playing but the menu is on top. If you then click start, the game starts but menu is on and you can interact with menu while core loop is running.
At the initial menu, you can move the bartender even if he's invisible but the spotlight on the game object still moves with it and shows the movement.
On the initial launch when starting a game, there's no customer at all. They don't spawn. So you need to quit and restart so that the game will run properly. (going to pause and back fixes issue)
Bartender can move out the "reasonable bound", through walls etc.
Sometimes the customers start to move away from the bartender even if there was no drink served. This relates usually to the start of the game after another run.
Game can start bartender with a partially filled drink on their hand. After a unsuccessful run.
I played this quite a bit and it's very unforgiving. As a suggestion I would add "lives", e.g. indicated by empty glasses or dunno. And having e.g. 3 fails before game is over. Or with the cash earned you could buy up to three glasses if you break them?
I also like how you have put the colors on the customers and drinks. This is a very fresh idea to me, but it also makes the difficulty to go up. I wonder if there could be a difficulty setting where the amount of colors would go with the difficulty?
Lastly I feel the filling of the drink a bit problematic. If it gets interrupted by movement, I need to start a new. I wonder how it would feel if you continue with the same color you would be filling where you left at? And if you would start another, then it would just start from beginning?
Anyway, some really nice take on the theme! I think after fixing some of the issues this is a really neat and well made game! Congrats!
Your points are very spot-on. I've enjoyed working on this project a lot, despite the seriously limited time I had at hand. Therefore, I genuinely intend to work on it more, so your review is invaluable!
Oh, I had so many ideas for this game... There would be an additional white-dressed customer who would change lanes just to spice things up, and the cabaret would be played to pause customers' orders, similar to the original game, etc. 😄
I added the life system in the upper-left corner, but after the failed implementation of the leveling and spawning system, that feature ended up being just a UI element...
Hmmm, for the drink filling part, I tried to stay true to the original; the version I have resets the filling at the slightest movement. I will also test it without resetting as you suggested.
Thank you so, so, soooo much for spending time attempting to play this humble version and providing such a detailed review! I truly appreciate it.
Ooh. Nice to hear about your ideas! When I was thinking of mine I was thinking to add also a drunkard who would need two sets of beer or something similar. Or an absolutist who would just drink water.
About resetting: Yeah, I am not sure what works the best, but I was thinking it could be more forgiving if it doesn't completely reset it.
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I have fond memories of the original Tapper and I have considered creating a project on it someday. Great job here. The music fits, the graphics are great and overall it looks good. It took until the second go to realize that the different number buttons sent different color drinks and when I tried again, I encountered an issue where no customers appeared. The bartender was moving up and down and across the screen but I saw nobody else until it said game over. Great job though and it checks all the boxes.
Thank you so much! I've enjoyed working on this quite much. I'm quite fond of Tapper games myself, such lovely childhood memories. :)
Hey Hulya,
I absolutely love the idea! I have been playing with the idea of Tapper with myself occasionally but never tried to have my take on it.
The visuals on the start are amazing and very inviting! The music is spot on to the theme. I feel like I am in old Paris! I gotta love the menu entry for setting the music loudness as well. Very inventive!
Actual game plays pretty nicely! The movement of the bartender works okish, but you can go out of the bounds for instance.
And there's bugs. A lot :) Unfortunately this ruins a bit the experience of the game for me. You probably know quite many of them, but I will list few I encountered:
I played this quite a bit and it's very unforgiving. As a suggestion I would add "lives", e.g. indicated by empty glasses or dunno. And having e.g. 3 fails before game is over. Or with the cash earned you could buy up to three glasses if you break them?
I also like how you have put the colors on the customers and drinks. This is a very fresh idea to me, but it also makes the difficulty to go up. I wonder if there could be a difficulty setting where the amount of colors would go with the difficulty?
Lastly I feel the filling of the drink a bit problematic. If it gets interrupted by movement, I need to start a new. I wonder how it would feel if you continue with the same color you would be filling where you left at? And if you would start another, then it would just start from beginning?
Anyway, some really nice take on the theme! I think after fixing some of the issues this is a really neat and well made game! Congrats!
Your points are very spot-on. I've enjoyed working on this project a lot, despite the seriously limited time I had at hand. Therefore, I genuinely intend to work on it more, so your review is invaluable!
Oh, I had so many ideas for this game... There would be an additional white-dressed customer who would change lanes just to spice things up, and the cabaret would be played to pause customers' orders, similar to the original game, etc. 😄
I added the life system in the upper-left corner, but after the failed implementation of the leveling and spawning system, that feature ended up being just a UI element...
Hmmm, for the drink filling part, I tried to stay true to the original; the version I have resets the filling at the slightest movement. I will also test it without resetting as you suggested.
Thank you so, so, soooo much for spending time attempting to play this humble version and providing such a detailed review! I truly appreciate it.
Ooh. Nice to hear about your ideas! When I was thinking of mine I was thinking to add also a drunkard who would need two sets of beer or something similar. Or an absolutist who would just drink water.
About resetting: Yeah, I am not sure what works the best, but I was thinking it could be more forgiving if it doesn't completely reset it.
Great work! Cheers!